It was interesting to read how the psychology and mechanics of gaming could be applied to the learning process to engage the students and create a rich learning experience. Initially when I read the title of the report I assumed gamification meant to add more activities and games in the learning activities. But this is exactly what it is NOT! It's about understanding the mechanics of gaming that keep the users engaged and translating those design mechanics to the teaching and learning process. What a brilliant idea! Although I'm not a serious gamer, over the years i've played several games that have completely hooked me so I can totally relate to many concepts being explained in the article such as the the thrill of mastering a level in a game or anticipation of reaching the next level and encountering new challenges. I particularly liked the idea of the flow channel. This means that learning should be designed in such a way that it's incremental and allow stude...